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DOI: 10.1590/2359-3997000000118
Objective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy. Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). Knowledge, skills and beliefs on insulin therapy were evaluated by a questionnaire applied before, immediately after, and 3 months after both interventions. Results Mean knowledge/skills score was improved […]
Keywords: computer-assisted instruction; diabetes mellitus; insulin; medical education; Video games